Do you need to keep track of the latLng throught the drag'n'drop?

If you don't, then simply get the latLng in your onDragEnd handler:

var position:LatLng = this.map.fromPointToLatLng(new Point
(event.localX, event.localY));

Let me know how it goes. I haven't tried using drop'n'drag yet with
the map but I plan on doing so soon.

On Mar 26, 7:25 am, flibustier <[email protected]> wrote:
> May be I should use dispatchEvent after drag'n'drop instead of using
>
> private function onRollover_map (event:MapMouseEvent):void {
>         trace(event.latLng.toString());
>         this.current_latlng=event.latLng;
>
> }
>
> On 25 мар, 18:54, flibustier <[email protected]> wrote:
>
> > Hello
>
> > I'm making application where user can drag image and place it on map
> > and I met such problem.
> > I'm catching current_latlng using such code:
>
> > private var current_latlng :LatLng;
> > this.map.addEventListener(MapMouseEvent.MOUSE_MOVE,onRollover_map);
>
> > private function onRollover_map (event:MapMouseEvent):void {
> >         trace(event.latLng.toString());
> >         this.current_latlng=event.latLng;
>
> > }
>
> > It works fine and debugger shows me current LatLng, but when I'm
> > dragging Image over over map debugger shows me LatLng only when I move
> > Image quickly and when I'm moving Image pixel by pixel LatLng stops
> > refreshing.
> > But when I'm dragging a created marker over map refresh goes fine.
> > So, with this problem I can't position new marker on map correctly.
>
> > That is code for "drag and drop":
>
> > private function onDrag_icon (event:MouseEvent) : void {
> >         var img:Image = event.currentTarget as Image;
> >         var dragImg:Image = new Image();
> >         dragImg.source = img.source;
> >         var dsource:DragSource = new DragSource();
> >         dsource.addData(img, 'img');
> >         DragManager.doDrag(img, dsource , event, dragImg);
>
> > }
>
> > private function dragAccept (event:DragEvent):void
> >     {
> >       var dropTarget:Map = event.currentTarget as com.google.maps.Map;
> >       DragManager.acceptDragDrop(dropTarget);
> >     }
>
> > private function onDragEnd (event:DragEvent):void {
> >         this.markerHouse.icon=this.cloneIcon(this.iconBMP);
> >         this.map.addOverlay(new Marker (current_latlng, this.markerHouse));
>
> > }
>
> > PS: Sorry for my English.
--~--~---------~--~----~------------~-------~--~----~
You received this message because you are subscribed to the Google Groups 
"Google Maps API For Flash" group.
To post to this group, send email to [email protected]
To unsubscribe from this group, send email to 
[email protected]
For more options, visit this group at 
http://groups.google.com/group/google-maps-api-for-flash?hl=en
-~----------~----~----~----~------~----~------~--~---

Reply via email to