public static function smoothMap():void{
map_display_object = map.getChildAt(1);
tileMC = map_display_object.getChildAt(0);
for(var x=0;x<tileMC.getChildAt(3).getChildAt(0).getChildAt
(0).numChildren;x++)
{
btmp = tileMC.getChildAt(3).getChildAt(0).getChildAt(0).getChildAt
(x).getChildAt(0);
if(btmp.content!=null)
{
  if(!btmp.content.smoothing)
  {
    btmp.content.smoothing = true;
  }
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