I have a custom class that overrides the TileLayerBase.
I can get it to work if the loadTile function returns a loader, but I
want to be able to use an Image and can't make it work.
This works:
public override function loadTile(tile:Point,
zoom:Number):DisplayObject
{
var loader:Loader = new Loader();
loader.load(new URLRequest("http://abc.com/image.png"));
return loader;
}
But this doesn't:
public override function loadTile(tile:Point,
zoom:Number):DisplayObject
{
var image:Image = new Image();
image.load("http://abc.com/image.png");
return image;
}
Any ideas what I'm doing wrong?
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