Most of us here are Flex developers, instead of Flash. That being said, I've never had an issue with resizing the browser and not having the map resize appropriately. It may be an issue in that your object stack looks something like this:
Stage -> Sprite -> Sprite -> Sprite -> Map Why not simply add the map directly to the stage; You can refactor most of those other loader classes into a single utility class in which you pass in a XML and get a Map object back, instead of the Utility classes actually being a map. Then you also have direct access the map functions, which you don't when it's wrapped in a Sprite. -Arothian On Jun 3, 7:12 am, jadd <[email protected]> wrote: > up > > On 2 Giu, 17:22, jadd <[email protected]> wrote: > > > anyone? --~--~---------~--~----~------------~-------~--~----~ You received this message because you are subscribed to the Google Groups "Google Maps API For Flash" group. To post to this group, send email to [email protected] To unsubscribe from this group, send email to [email protected] For more options, visit this group at http://groups.google.com/group/google-maps-api-for-flash?hl=en -~----------~----~----~----~------~----~------~--~---
