Paul, Is your custom marker using the Map API's marker class (or another IOverlay implementation)? If so you can try adding a normal MouseEvent.MOUSE_OVER event listener to the marker.foreground DisplayObject.
event.currentTarget should refer to the marker itself. if your marker is totally custom and linked to the map with a Map.fromLatLngToPoint() or some such - listening for this MouseEvent on the marker DisplayObject itself should work. I actually didn't realize that MapMouseEvents were being dispatched from IOverlays though - so perhaps you've found a more elegant approach. Hope this helps. On Jun 10, 6:17 am, "[Paul Ferrie]" <[email protected]> wrote: > Hi guy's/Girls, pamela ;) > > Search the board but couldn't find anything on this. > > I am using a custom maker with framed animation. the marker initially > plays the animation which is fine. I am trying to get it to play again > on rollover with no success. > > anyone? > > // > marker.addEventListener(MapMouseEvent.ROLL_OVER, > function(e):void{ > e.play() > }); --~--~---------~--~----~------------~-------~--~----~ You received this message because you are subscribed to the Google Groups "Google Maps API For Flash" group. To post to this group, send email to [email protected] To unsubscribe from this group, send email to [email protected] For more options, visit this group at http://groups.google.com/group/google-maps-api-for-flash?hl=en -~----------~----~----~----~------~----~------~--~---
