Just to complete.

There is a library called minimal Components 
(http://www.bit-101.com/blog/?p=1126 
) that is perfect for thoe situation when you just need a map and a  
little buttons interactions. And the MinimalDesigner 
(http://www.bit-101.com/blog/?p=2332 
) is helping us a lot to do quick maps with some little interaction.  
It is sweet to have mashups like this with less than 80KB :)

JAvier.

On Aug 24, 2009, at 6:53 PM, [email protected] wrote:

> you can put together a map without using flex...including using the  
> search facility
> ----- Original Message -----
> From: [email protected]
> To: "Google Maps API For Flash" <[email protected] 
> >
> Sent: Monday, August 24, 2009 10:45:33 AM GMT -06:00 US/Canada Central
> Subject: Re: Do your maps really need Flex?
>
>
> I wholeheartedly agree with you.
> Do not use flex unless its necessary.
> Someone posted on here about two maps comparing the performance
> between the AS3 version and a Flex version.
>
> I particularly notice performance hits on the Flex version when
> scrolling in and out of a map.
> When you use the mouse wheel - the AS3 conversion runs seamlessly. The
> Flex version lags when scrolling in.
>
> With FlashPlayer10 I believe Adobe was supposed to add caching of the
> flex core to the user's cache so it would not need to be downloaded
> with every new flash player the user visits.
> Unfortunately I didn't keep track of that so I don't know if this ever
> transpired.
> If that did / when it does take place - that should improve things -
> however that requires users taking advantage of and installing flash
> player 10.
>
>
> On Aug 23, 7:25 am, Kevin Macdonald <[email protected]>
> wrote:
> > I was surprised to have come across this "moment of honesty"  
> directly
> > from Adobe that touches on the amount of overhead that Flex & MXML
> > adds to a Flash application, such as all of our mapping apps:
> >
> > "Another thing to point out with these tests is that the MXML  
> version
> > are running the Flex Framework in addition to just the AS3 test. In
> > the javascript tests they are running just a block of js directly  
> into
> > the JS interpreter, in the MXML comparables they are running some  
> 200
> > extra classes in player memory combined with graphical rendering
> > components, events, etc. Every rendering cycle there is lots of AS3
> > Flex Framework code executing. This will adversely affect  
> performance
> > when comparing VMs/interpreters purely. It is similar to using a  
> Java
> > Swing application to test Java performance, the Swing components/
> > framework will affect the memory, gc, and overall performance of the
> > tests."
> >
> > source:http://oddhammer.com/index.php/site/comments/actionscript_and_javascr
> >  
> ...
> >
> > We all know about Flex's "init progress bar", which increases page
> > load time, and as Google knows better than most, hurts UX and  
> impacts
> > visitor retention.
> >
> > A Flash app doesn't need this progress bar, as its initialization
> > consists of little more than the addition of the application's  
> Sprite
> > object to the Stage.
> >
> > This is something to consider when deciding if you really need to  
> add
> > the powerful & extensive (but burdensome) Flex / MXML framework on  
> top
> > of your Mapping application.
> >
> > For our mapping projects, we work strictly with ActionScript 3, and
> > avoid MXML and Flex entirely. To date, we have not encountered any
> > issues with this approach.
> >
> > I'm eager to hear of your experiences with all this, in conjunction
> > with Google Maps API for Flash.
>
>
>
> >


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