Is there a way to specify truning clockwise or counter-clockwise in
the flyTo method?

When looking north (0 degrees) and turning to the east (370) is fine,
but when I want to go from looking north to looking west (90), the map
spins all the way around in a clockwise direction. It would be better
for annimation purposes to turn from the north to the west in a
counter-clockwise direction.

Is there anyway to do this?
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