I just wanted to follow up and say that I figured out the answer to this question. I was able to get this to work by setting the renderContent GroundOverlay option to false. Is it the case that new behavior is to generate a single bitmap from your content and disregard the original component?
It also seems like another approach would be to create my own GroundOverlay overlay class ... but it would certainly more convenient if GroundOverlay allowed me to change the internal bitmap and trigger an update. --j On Wed, Dec 9, 2009 at 4:33 PM, Josh Marcus <[email protected]> wrote: > Hey folks, > > I have a question that I'm wondering if anyone can help me with. I want to > dynamically change the BitmapData of the Bitmap I'm adding to a map as a > GroundOverlay. But nothing seems to be working for me. I've created > subclasses of Bitmap and Sprite with ENTER_FRAME hooks, and I've tried > changing the original Bitmap/GroundOverlay object ... but none of that seems > to work. Any advice? Any examples of similar projects? > > (I'm just trying to run some 'threshold()' functions for some data > visualization.) > > --j > -- You received this message because you are subscribed to the Google Groups "Google Maps API For Flash" group. To post to this group, send email to [email protected]. To unsubscribe from this group, send email to [email protected]. For more options, visit this group at http://groups.google.com/group/google-maps-api-for-flash?hl=en.
