Has anyone added any assets to the custom Icon. I am getting some
errors trying to do this. I also want not to cause errors later on
down the line with clustering etc, but I'm gambling on the custom icon
being a contained unit not caring what it is itself. For the custom
Icon am using a class that is set to work with a swf asset that is
part of the build file.

eg

package at.landed.view.icons
{

        [Embed(source = '../../../../../assets/icons.swf', symbol =
'EditIcon')]

        public class EditIcon extends MovieClip
        {

                public function EditIcon():void
                {
                        stop();

                        addEventListener(MouseEvent.CLICK,click)
                }

                private function click(e:MouseEvent):void
                {
                        if (currentFrame == 1)   gotoAndStop(2);
                        else
                        {
                                gotoAndStop(1);
                        }

                }
        }

}

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