You basically need to calculate the relevant area yourself right now--
it would involve drawing a polygon around the corners of the camera's
viewport and mapping them to world coordinates, or given that you have
no roll, calculating a simpler shape.
We'll look into exposing a function that makes that easier in the next release.

- pamela

On Mon, Jan 11, 2010 at 9:19 AM, BenP <[email protected]> wrote:
> Ahh, yes I am using a 3D map, I should have mentioned that.
> Does this mean I need to calculate the boundries myself, using the
> getCenter and then the camera pitch, zoom and rotation (luckily I have
> no roll), or is there a way to interogate which tiles have been drawn?
>
> thanks Ben
>
> On Jan 11, 2:28 am, "pamela (Google Employee)" <[email protected]>
> wrote:
>> Hi Ben -
>>
>> Are you using Map3D or Map? If using Map3D, I believe that
>> getLatLngBounds() currently returns null, as the bounds are harder to
>> calculate.
>>
>> - pamela
>>
>> On Thu, Jan 7, 2010 at 10:05 PM, BenP <[email protected]> wrote:
>>
>> > Obviously there is a gap in my knowledge (in fact it riddled with
>> > them), I kepe encountering the same error, when i try to get the view
>> > boundries with:
>>
>> > var viewBounds:LatLngBounds = map.getLatLngBounds();
>>
>> > it always returns NULL
>>
>> > I also tried
>> > map.getCenter().lat()
>>
>> > which works fine, but replacing it with
>> > map.getLatLngBounds().getNorthWest().lat()
>>
>> > gives me NULL again
>>
>> > can someone shed some light on thsi, i really need to know the
>> > boudries :-)
>> > thanks Ben
>>
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