As far as I am aware it is not currently in the flash maps API,
hopefully it will be added in their next roll out, however, I can tell
you how to do a version of it (it won't be identical). Iteratively,
whether in a timer or enterframe event you will want to use this
formula.

MapLocationLat += (endLat - MapLocationLat) * friction
MapLocationLng += (endLng - MapLocationLng) * friction

Friction needs to be a value between 0-1, where 1 is instant snap, the
closer you get to 0, the slower it will move. You will also need to
add an if statement for ending the slide, otherwise it will go on
indefinitely. The end Lat and Lng will be determined with your mouse
movement. This is something you're just going to have to experiment
with, but it will be a combination of speed, angle, and length. If it
doesn't get added with the next update, and you don't get it figured
out, I will see if I can come up with a simple class for you to
accomplish this.

Good Luck,

Jonathan
Scribblemaps.com


On Jun 8, 5:42 am, "Steve O'Brien" <[email protected]> wrote:
> I should add that the reason I ask is this feature was added to google
> maps at the end of April:
>
> http://googlesystem.blogspot.com/2010/04/google-maps-adds-kinetic-scr...
>
> On Jun 7, 7:54 pm, "Steve O'Brien" <[email protected]> wrote:
>
>
>
> > Hi
>
> > Is it possible to achieve the smooth fluid scrolling effect (aka
> > kinetic scrolling) through the flash api ?
>
> > Thanks
> > Steve

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