[In advance I'm way off topic on most of this sorry just needed to
rant a little, I am in fact interested in helping if you can give more
info on your tests/setup, only thing I've heard of being an issue with
images is the fact that they might be designed for a particular
resolution and will possibly look crappy on the larger iPad display
perhaps it's a different issue you're talking about though, I'd think
changing the HTTPService or other flash web services wouldn't be too
tricky since they were somewhat limited in the first place and it's
nothing that hasn't been done in older languages]

I'm interested in if this works as well... think I just had the first
I wish I had an Apple product moment, generally I feel Steve Jobs, his
company, and fan boys are a despicable deceptive bunch of self
righteous... eh not enough negative words in the English language, but
I wouldn't mind taking their customer's money :)  I would buy one for
development (lots of money for beveled plastic and ooh beveled
metal... I am assuming I'll get some backlash on this post) and be
putting money in their pockets or build a hackintosh... but
contributing in any way to that BS is still outside of my realm of
being flexible with my values (or my judgment of value).  Apple's
ideology (one vision, one absolute truth, fashion, instead of
embracing the natural way of diversity and survival of the fittest...
I believe nature will prevail even in the business world, eventually
they'll be ripped apart by the smaller more agile competition) is
enough to keep me away for life, but the recent actions taken against
Adobe, I think Google and Adobe should ban Apple instead (btw I'm not
saying go back to Microsoft {sorry to those of you stuck on it due to
dependency on legacy software}, lets move forward, how about Ubuntu...
only thing I sort of miss is tight exchange integration... or how
about Android).

Anyhow yeah can you be a little more in depth on exactly how you're
trying to get this Flash app to run on the iPhone, I'm in a serious
crunch at work now but I'm curious how this would work in general on
mobile devices, particularly due to Thor Mitchell's recent post.

http://www.google.com/mobile/maps/
http://code.google.com/apis/maps/index.html

The maps APIs have become beastly, I didn't realize how proliferate
the applications or APIs had become (that's heads down coding for ya,
gotta look up for a breath of reality), still wishing for Google Earth
API for flash.  Speaking of which still waiting for true multi-
threading from Flash, if anyone from Adobe is out there is listening,
and although the 4 framework is pretty sweet I'm itching for better
language features :)... guess I'm just a hater all around today, it's
all appreciated just hard to not want more when you see what's out
there and have some idea of what's possible all the anxiety about
what's coming down the pipe drives me crazy... the good kind of crazy.

Thanks,
Shaun

One more little anti-Apple rant, I'm a huge fan of multi-touch and am
glad Apple has caused it to come into the public eye, but multi-touch
on a nano really, I can see justifying on a 3-4 inch phone screen but
a 1 inch display that shows little images of album art that you can
flip with a gesture and otherwise the multi-touch is useless on the
device, how about reducing the price from x>=$150 no expansion slot,
battery... don't tell me you made a battery that will last a 10 years,
but of course there will be a new nano every year so no worries
right... how about making it more durable and better for the task it's
meant to fulfill, and not adding useless "features" to your devices
and giving consumers what they want instead of excuses, bunch of
arrogant... almost fell back into it. :)

Instead of putting that capacitive touch screen on there throw in an
accelerometer much cheaper can still get the cool flipping images on
it with a normal lcd (better yet it flips by itself instead of needing
to direct it), each corner of the screen could have tactile low motion
momentary push buttons, throw a pivot in the middle of the screen
(some very small springs to stop it from tapping around in there) and
you have four areas of the screen you can touch for controls... It
just seems stupid expensive for so much unnecessary crap,

http://www.google.com/imgres?imgurl=http://dev.emcelettronica.com/files/u4169/iphone-8.jpg&imgrefurl=http://www.touchuserinterface.com/2009/03/touch-patent-us7202859-capacitive.html&h=416&w=300&sz=33&tbnid=6uSBd0nZo6uA4M:&tbnh=125&tbnw=90&prev=/images%3Fq%3Dcapacitive%2Btouch%2Bscreen&zoom=1&q=capacitive+touch+screen&hl=en&usg=__StBrP4YukYcYzXhEyVACKGm2OLM=&sa=X&ei=n1OVTNuvCMqAnweKx43NCA&sqi=2&ved=0CDkQ9QEwAw

http://www.tigerdirect.com/applications/Category/category_tlc.asp?CatId=15&srkey=mp3%20player

back to work

On Sep 18, 12:57 am, Carolx <[email protected]> wrote:
> Did you use the iOS converter packed with CS5?
> I had no news of anyone doing that?
>
> I heard that even though Apple lifted the ban on applications created
> with Flash
> and converted to iPhone/iPad, there would be problems if you app
> downloads stuff like images etc.
> If that's true (I'm not certain) that could be the problem you're
> facing.
>
> Carol
>
> On 14 set, 10:33, Vasli <[email protected]> wrote:
>
> > Google maps doesn't load any data on iPhone. If I set wrong url
> > property form displays correct error message. It means maps API works
> > correctly. Network connection works too. I checked this by downloading
> > images from web. I use "http://localhost"; as map.url. Does anybody
> > know solution for this issue?
> > P.S. on PC map loads correctly.

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