In my case, I'm taking full advantage of the multi-screen, multi-device capabilities of Adobe Flex/Air. Currently I can deploy one code base to web, desktop, android, Blackberry Playbook, iPad, etc. In some of these apps I currently use the Google Maps Flash API.

Logically, Google will make vector-based/offline features available beyond Android since it is so powerful. I'm hoping they will replace the tile-based image maps with vector-based inside the Actionscript 3 API, so my multi-screen/device apps can benefit across the board.

However, if a clients wants me to build an app that only targets Android, then I would consider Android SDK, especially since Chet Haase left Adobe to work on that team now. :) I'm sure it is a great SDK.

For now, my clients want multi-screen solutions.

Don


On 1/5/11 3:08 PM, Shaun wrote:
I'm not going to be able to answer this for you as I'm not a google emp maybe one of them will chime in, but just curious why you're thinking of using the flash maps on an Android device when you could just use the built-in map service (or other 3rd part vector based maps), that is does the interface really justify the need for Flex/Flash, it may be worth it to just dig into the Android SDK and go that route.

I was personally thinking of doing the same type of thing just because of how well I can get around in the Flex environment and I have a pretty solid understanding of how that all works whereas Android is still pretty foreign ground for me (done some extremely basic test apps), but from what I've seen in the tour de flex mobile edition I'm a bit put-off by the performance, I've yet to code anything up to really test out the limits myself but just from the clunkiness of the tour de flex I'm a bit worried about how that will turn out.

Also interested in what the answer to this is anyhow.

Shaun
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