Hi Ray,

To start this won't work with the Google maps flash API, exporting for iOS 
from the Adobe tools creates a native application but the flash player 
itself that interprets the swf bytecode isn't present.  When you use the 
google maps swc it requests a swf in the background and is somehow loading 
it which means it won't work out for iOS unless Google releases some sort of 
modified version for this purpose that delivers something that can be loaded 
into the application running on iOS (this seems sort of unlikely to me) or 
iOS gets flash support (which also seems unlikely to me) even so getting it 
"into" an application would likely require a hack using a "WebView" or 
equivalent.

Long story short the best answer I think I've seen for now is to use the 
Google JavaScript Maps API.  You can get the KML from your "My Maps" by 
clicking the export for google earth button in the top right of your custom 
map, then should be able to use the parser here: 
http://code.google.com/p/geoxml3/.  My guess would be build it using that 
and HTML and place it in your application with this 
http://developer.apple.com/library/ios/#documentation/uikit/reference/UIWebView_Class/Reference/Reference.html
 but 
I'm not sure as I've never tried this, there may be issues with getting that 
combination to work that I'm unaware of.

Good luck,
Shaun

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