Hi Ray, To start this won't work with the Google maps flash API, exporting for iOS from the Adobe tools creates a native application but the flash player itself that interprets the swf bytecode isn't present. When you use the google maps swc it requests a swf in the background and is somehow loading it which means it won't work out for iOS unless Google releases some sort of modified version for this purpose that delivers something that can be loaded into the application running on iOS (this seems sort of unlikely to me) or iOS gets flash support (which also seems unlikely to me) even so getting it "into" an application would likely require a hack using a "WebView" or equivalent.
Long story short the best answer I think I've seen for now is to use the Google JavaScript Maps API. You can get the KML from your "My Maps" by clicking the export for google earth button in the top right of your custom map, then should be able to use the parser here: http://code.google.com/p/geoxml3/. My guess would be build it using that and HTML and place it in your application with this http://developer.apple.com/library/ios/#documentation/uikit/reference/UIWebView_Class/Reference/Reference.html but I'm not sure as I've never tried this, there may be issues with getting that combination to work that I'm unaware of. Good luck, Shaun -- You received this message because you are subscribed to the Google Groups "Google Maps API For Flash" group. To post to this group, send email to [email protected]. To unsubscribe from this group, send email to [email protected]. For more options, visit this group at http://groups.google.com/group/google-maps-api-for-flash?hl=en.
