Hello Inter FX,

I tried the removeEventListener in several areas, and this did not fix the 
issue.  As far as "..mobile devices slowing.." down, not sure what you are 
talking about there, as this is a simple map that shows points generated by 
lat/lon from xml.

You are right, however, in the construct/destruct statement you made.  This 
was my initial thought as well, but I couldn't find where it was - or wasn't 
- coming apart.

Anyway, because of CS4 Flash Professional's simplistic trace function (or my 
lack of how to properly use it), I was not able to see where the problem 
was.  I would trace the operation and receive 10 (object Polyline)'s going 
in and coming out.  So it didn't make any sense to me.  If I traced my 
Arrays, I would see the correct information there, as well.  I was looking 
on the net and found "ActionScript 3 Object Tracer for Flash CS3 and 
Flex<http://blog.bodurov.com/ActionScript-3-Object-Tracer-for-Flash-and-Flex/>".
 
 This helped me find the problem, as it broke each of the (object 
Polyline)'s into a detailed trace.

With this, I was able to confirm that my arrays were the issue.  It was in 
how the arrays were being pushed and saved in memory.  They would go in 
correctly, but when it was time to deconstruct them, the only one left in 
the system memory was the last constructed.  So I had to rebuild my arrays.

This whole thing proved to be quite the learning experience!  This was my 
first AS3 and Google Maps for Flash project.  I had to figure out how to do 
this entire project by myself, with very little on the API for Flash 
documentation/reference, LOTS of broken links to demos that don't exist 
anymore, trying 6 days ago to post here and hopefully seek help, with which 
this finally posted yesterday; along with my email to the moderators and my 
second post for the same thing - Thanks for the privacy GOOGLE!

Anyway, thanks for the suggestion...


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