Why do this on enter frame? That just seems a bit ridiculous to me unless 
you moved the framerate way down you're loading and updating every marker 
(conditionally updating or creating that is) once every 24th of a second, is 
that really necessary?  How about using a Timer object and having it update 
every second is that not a reasonable enough rate?  I don't think that what 
you're doing should stop the or invalidate or override the map mouse click 
listener registration but perhaps the UI just can't respond because the 
processor is choked up reloading the file constantly.  Things to check for 
would be a peaking processor if you're in a windows environment hit 
ctrl+shift+esc to see task manager go to processor and sort by percentage 
being used and see if the process is consuming a core of your processor, if 
it's dual core it'll show as 50% quadcore will show as 25% if it's just a 
single core processor (not very popular nowadays) it'll show 100% but I 
imagine you would notice in this case since your whole computer would be 
acting super slow.  If you're in a *nix type environment that is Linux or 
some flavor of Unix (OS X or above on Macs) you can open a terminal and type 
"top" to see a similar breakdown of processor usage.  My guess off hand is 
that's your issue, check out the Timer class here if it looks like I'm 
right: 
http://help.adobe.com/en_US/FlashPlatform/reference/actionscript/3/flash/utils/Timer.html
the delay is in milliseconds so you'd want something like

var timer:Timer = new Timer(5000); //updates every 5 seconds
timer.addEventListener(TimerEvent.TIMER, loadFile);
timer.start();

I don't believe setting new options on the marker will remove the listener 
but I'm neither a Google nor Adobe insider so I can't say that for sure, if 
everything I wrote above is wrong though what about re-registering the 
listener in the update function as well?

Good luck,
Shaun

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