The sdk is just a collection of classes. I have never had a reason to do it
but I have read others who drill down into it and go through the classes. I
believe you can use winrar. Believe me things like street view not being
native in Google maps is really odd. It seems like a simple add yet 2 years
later there is no update.

However, Google have posted that the flash API is in full force and will be
supported for a minimum of 5 years. Not sure how long has past but I know
they will send out a notice that the Google map API will no longer be
supported before they start winding down any API that has made it past the
trial and become fully accepted. I don't see any reason they would move
everything over the the javascript API. Especially with the gpu accelerator
flash 10.3 has and 11 will have.

Shaun was able to get to the point I couldn't make. I was half asleep and
simply trying to say there are several possible was to accomplish setting
limits. Another could be to make custom controls and enforce max properties
inside your own control.

On Aug 29, 2011 5:15 PM, "Shaun" <[email protected]> wrote:
>
> I agree with Daniel almost 100% again, I think what he was meaning to say
though was make a sub-class of the Camera concrete class, which
unfortunately you don't have a handle on from the API.  Working with this
API after having worked with quite a few open source APIs I can definitely
agree there's some places it's lacking (and I would far prefer to have the
source and would contribute like mad) but as Daniel said for the most part
there's a lot of people who can get access to and use these maps for their
mom and pop sites for free which is pretty "nice" of Google though as always
I'm sure they have their financial motivations.  I understand you're working
in the corporate world where money isn't the issue but rather features and
exposure of said features, I'm in the same boat so I understand the
frustration and need to rant on occasion.  Honestly though your best bet is
to break down your issues into something more digestable and to direct them
appropriately to really make progress.  For example as Daniel stated, I also
haven't had any of the security issues you're talking about, if you provide
the appropriate key or clientId and sensor parameter and ssl setting as is
required then I haven't seen any issues (well sparingly when trying to do
funky things like taking thumbnails of the current map position, which
ultimately they provided a method for, getPrintableBitmap).  Extrapolate on
that here on the forum we can probably help you to diagnose and pin down
what is causing your security violation errors, however the Camera issue is
possibly one to search for in the gmaps API issues database and vote for it
or enter it if it's not there already, also you could contact your premiere
account handler at Google and voice your complaints and see if they have any
resolution to offer you.  As is, the only way to fix this problem is to do
some very illegal business (think decompiler, but don't do it :) which I'm
sure would not fly in the corporate world, there is no good way I've found
by using event listeners and adjusting (the map creeps as though it's
panning when you attempt to reset the attitude) or by trying to stop
propagation of those events (since I'm getting them from outside the map
there's no way to stop the internal mechanisms from catching them first that
I've seen so far).
>
> Also although this is in the online reference documentation
> Attitude(yaw:Number, pitch:Number, roll:Number)
>
> It probably wouldn't kill them to spend a day properly commenting at least
the public API code for ASDoc generation and to be visible in Eclipse, I
think this is a completely valid point (or at least update the parameter
names to match whats shown in the reference).  Google should just hire me...
but I like my job :).  I think basically they took some guys who write
Python or Javascript all day and forced them to write the AS3 API and it
shows.  Not to say AS3 programmers are the best in the world in terms of
writing efficient code etc. but it seems we do understand the importance and
usefulness of documenting code and using variable names that mean something
(I guess we're just more used to working with artists and other
non-technical types).  It is actually Google's fault that the arguments have
ridiculously dumb names that are meaningless to anyone but those with the
source, or those with enough patience to search through the documentation,
also they don't seem to document anywhere that these properties are read
only nor do they state the set values anywhere.  I gotta say I'm usually a
defender of the Google name (for whatever reason I generally like their
products and general demeanor) but in this case I have to agree with the
original poster that they really do neglect the Flash maps API.  I believe
Flash is basically just caught between Google and Apple and Google would
like Flash to survive if only to hurt Apple's products for not supporting it
and Apple would love for Flash to die so that Google has no major advantage
in the public's eye with regard to the Android platform, of course Adobe
doesn't want to see their adopted child die but they're making moves like
Edgy to prepare... okay now you spun me off into my own rant, look what you
did :).  Anyhow point being if Flash is ultimately replaced I'll be somewhat
sad to see it go since I think it's a pretty sweet platform and makes
developing lots of fun vs lots of javascript debugging for everyone's
"innovative" browsers and I think you're right on about the lack of
attention this API gets, I basically understand that they will keep the
Javascript API a step ahead since it's what they use on maps.google.com and
they will keep the Java version a step ahead since it's what they use on
Android, but not supporting the Flash API and community is like flipping us
all the bird.  It makes me not want to use this API and even pushes me to
re-consider using Flash/Flex (though honestly I'd have to see some
compelling editors for HTML5/Javascript that could really allow a team of
developers to work as efficiently as I can with a team of developers doing
AS3/MXML code, the division of responsibility is just so simply clear with
service layer done in Java with Spring and iBatis or Hibernate, AMF via
BlazeDS, and AS3/MXML/CSS on the front end and no need to worry about
browsers, not including iOS of course).
>
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