On Oct 6, 8:44 am, mima <[EMAIL PROTECTED]> wrote:
> Hallo,
> in order to this Q&A, please let me ask another question.
> Draw and remove is working fine. but i have to store the drawed objekt
> in a buffer. I tried the following, but it dosnt work.
> I need a help, please.

Please follow the posting guidelines and post a link to your map.

>
>         // remove polygons, stored in mem_circles
>         // like this: map.removeOverlay(mm_circles[ii]);
>         // dosnt work, where is the mistake?
>         for (var ii=0; i<mem_circles.length; ii++) {
>           map.removeOverlay(mem_circles[ii]);
>           mem_circles.pop;
>         }
>         // draw new polygon, it's work fine
>         map.addOverlay(mm_circles[i]);
>         // remember the last polygon
>         mem_circles.push(mm_circles[i]);
> best regards from germany
> mima
>
> On 24 Sep., 10:06, Mike Williams <[EMAIL PROTECTED]> wrote:
>
>
>
> > You can't remove a "map.addOverlay()", you have to remove the GPolygon.
>
> > In order to do that, you have to keep a reference to the GPolygon.
>
> >   var rectangle = GPolygon.Shape(...);
> >   map.addOverlay(rectangle);
> >   map.removeOverlay(rectangle);
>
> > --http://econym.org.uk/gmap
> > The Blackpool Community Church Javascript Team- Hide quoted text -
>
> - Show quoted text -
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