You're right.

I guess that means that the world map is wrong.

You can check it by adding something like this to your code:

    GEvent.addListener(map,"click",function(overlay,point) {
      if (point) {
        var c = new GLatLng(39.9622,-83.0007);
        GLog.write( point.distanceFrom(c)/1609.344);
      }
    });

Hint: .distanceFrom() only works with GLatLng()s, not GPoint()s.

-- 
http://econym.org.uk/gmap
The Blackpool Community Church Javascript Team


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