You're right.
I guess that means that the world map is wrong.
You can check it by adding something like this to your code:
GEvent.addListener(map,"click",function(overlay,point) {
if (point) {
var c = new GLatLng(39.9622,-83.0007);
GLog.write( point.distanceFrom(c)/1609.344);
}
});
Hint: .distanceFrom() only works with GLatLng()s, not GPoint()s.
--
http://econym.org.uk/gmap
The Blackpool Community Church Javascript Team
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