Here's a demo that uses the reverse geocoder to create a
find-that-location game:
http://gmaps-samples.googlecode.com/svn/trunk/geocoder/reversegame.html

It randomly reverse geocodes points within the viewport and has the
user guess the location by clicking on the map.

Now, what are you all making? :)

- pamela

On Thu, Oct 23, 2008 at 6:13 PM, pamela (Google Employee)
<[EMAIL PROTECTED]> wrote:
> Hi Steffen-
>
> The limits for reverse geocoding are exactly the same as for forward
> geocoding - we consider them just different uses of the same geocoding
> service. See the FAQ for more info on limits:
> http://code.google.com/apis/maps/faq.html#geocoder_limit
>
> - pamela
>
>
> On Thu, Oct 23, 2008 at 6:00 PM, siebert <[EMAIL PROTECTED]> wrote:
>>
>> On 23 Okt., 06:14, "pamela (Google Employee)" <[EMAIL PROTECTED]>
>> wrote:
>>> Note that GClientGeocoder should be used for any user-entered reverse
>>> geocodes, due to the way our IP limit system works. The HTTP service
>>> should be used for tasks like reverse geocoding points in a database.
>>
>> Hi Pamela,
>>
>> does this mean that no limits exist for the reverse geocoding request
>> HTTP service?
>>
>> I'd like to use it to create location information tags for photos with
>> GPS coordinates using a Python script. It would be sad if the script
>> fails when processing too many photos at once due to limits of your
>> service. So please clarify what the exact limits are for both means of
>> access.
>>
>> Ciao,
>>  Steffen
>>
>> >>
>>
>

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