Hi,

I was surprised to not be able to find this question already, but I
don't think it's very difficult.  What is the best way to implement
polygons on a map if I need to be able to control the z-index of
each?  I was thinking of creating a custom overlay type that would
containing a polygon, with the hope that setting the z-index of the
custom overlay <div> would "control" the polygon's z-index.  If that's
legitimate, I am unclear on what to do in the various custom overlay
methods, since GPolygons are themselves a type of overlay.  If I
create the (encoded) polygon in the custom overlay "constructor", do I
subsequently need to call the polygon's GOverlay methods inside the
custom overlay GOverlay methods (initialize(), remove(), copy(), redraw
(), show(), and hide())?  Does this approach even make sense?

Another question I have is, can a GMarkerManager be used to manage
custom overlays, or do they have to be GMarkers?  It doesn't seem like
it, but again the answer's not clear.

Thanks very much!
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