Hi, I was surprised to not be able to find this question already, but I don't think it's very difficult. What is the best way to implement polygons on a map if I need to be able to control the z-index of each? I was thinking of creating a custom overlay type that would containing a polygon, with the hope that setting the z-index of the custom overlay <div> would "control" the polygon's z-index. If that's legitimate, I am unclear on what to do in the various custom overlay methods, since GPolygons are themselves a type of overlay. If I create the (encoded) polygon in the custom overlay "constructor", do I subsequently need to call the polygon's GOverlay methods inside the custom overlay GOverlay methods (initialize(), remove(), copy(), redraw (), show(), and hide())? Does this approach even make sense?
Another question I have is, can a GMarkerManager be used to manage custom overlays, or do they have to be GMarkers? It doesn't seem like it, but again the answer's not clear. Thanks very much! --~--~---------~--~----~------------~-------~--~----~ You received this message because you are subscribed to the Google Groups "Google Maps API" group. To post to this group, send email to [email protected] To unsubscribe from this group, send email to [EMAIL PROTECTED] For more options, visit this group at http://groups.google.com/group/Google-Maps-API?hl=en -~----------~----~----~----~------~----~------~--~---
