Wasn't it the1geek who wrote:
>
>??? GLargeMapControlOption ???
>Some very cryptic code seems to be looking for
>{mapcontrols3d2:true}, but I can't work out where to put it to get
>anything to happen.
>
>I wonder if this has to do with the new GLargeMapControl look seen in
>the public-facing maps?

It turns out that the cryptic mapcontrols3d2 code doesn't switch to the 
new look GLargeMapControl. An entirely new inaccessible GControl is 
introduced which uses the new graphics.

Also, map.google.com becomes slightly more efficient by using
  http://maps.google.com/intl/en_ALL/mapfiles/mapcontrols3d2.png
for multiple purposes. That one file will contain the graphics for the 
new look GLargeMapControl, for inactive Pegman, and for the little 
arrows in GOverviewMapControl. Thus loading one file instead of four.

In v2.138f maps.google.com uses
   http://maps.google.com/intl/en_ALL/mapfiles/mapcontrols3d.png
[note "3d" not "3d2"] for its GLargeMapControl but uses
   http://maps.google.com/intl/en_ALL/mapfiles/mapcontrols2.png
for the open and close arrows on GOverviewMapControl. That's a bit 
inefficient, since it ends up always loading both files. Whereas the API 
uses
   http://maps.google.com/intl/en_ALL/mapfiles/mapcontrols2.png
for both purposes.

In v2.139, maps.google.com will use
   http://maps.google.com/intl/en_ALL/mapfiles/mapcontrols3d2.png
for both purposes, but the API will use
   http://maps.google.com/intl/en_ALL/mapfiles/mapcontrols2.png
for the GLargeMapControl but use the GOverviewMapControl arrows from
   http://maps.google.com/intl/en_ALL/mapfiles/mapcontrols3d2.png
thus making maps that use both those controls become slightly less 
efficient.

-- 
http://econym.org.uk/gmap
The Blackpool Community Church Javascript Team


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