provide a link to..? If you mean to the source code on my server, I
can't do that as I haven't done any security features yet.. someone
could easily wipe the directory. Anyway, what you suggested worked,
thanks.

On Dec 13, 10:49 am, "warden [Andrew Leach - Maps API Guru]"
<[email protected]> wrote:
> On Dec 13, 4:33 pm, "[email protected]" <[email protected]>
> wrote:
>
> > Thexmlis a simple storage, each lot has an i number of vertexes
> > stored <lati></lati><loni></loni> where i is the index for that lots
> > range of vertexes. I want to take this data and draw apolygon. This
> > is what I figured it would be..
>
> It's an array of GLatLngs, as you are constructing. It's not easy to
> debug a code listing, but your code seems to be ok, except for
>
> polyPoint = new GLatLng(
> x[0].getElementsByTagName("lat"+(j+1))[0].childNode[0].nodeValue,
> x[0].getElementsByTagName("lon"+(j+1))[0].childNodes[0].nodeValue );
>
> because those nodeValues are strings, and GLatLng needs numbers. Use
> parseFloat() to make numbers.
>
> You would probably be better off using a structure like
> <points>
>   <point lat="x" lon="y">
>   <point lat="x1" lon="y1">
> <points>
> or
> <points>
>   <point>
>     <lat>x</lat>
>     <lon>y</lat>
>   </point>
>   <point>
>     <lat>x1</lat>
>     <lon>y1</lon>
>   </point>
> <points>
> rather than individually numbered elements. You can then use
> getElementsByTagName and loop through the array of point elements.
>
> However the structure you have may well work if you convert to
> numbers. If you can't get it to work, please provide a link as
> requested in the posting guidelines. It's far easier to debug
> something in a browser with Firebug.
>
> Andrew

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