Just to illustrate what John said, this is how long it takes to create
100 circles, using the same function but on the server side:
http://maps.forum.nu/gm_random_polygons.html
(on a cheap co-hosted server)

That's creating custom tiles instead of asking the client to create
all those javascript objects.
Tiles are recreated with new random circles every time you click
'Refresh';
Of course, if you want any interaction with the polygons you'd need to
do something a bit more sophisticated.

--
Marcelo - http://maps.forum.nu
--




On Jan 30, 8:38 pm, "maps.huge.info [Maps API Guru]"
<[email protected]> wrote:
> I'm answering this as it's more of a generic problem than one that
> requires a link, but in the future, please read the posting
> guidelines, they're there for a reason.
>
> The problem has to do with the number of GPolygon objects you add and
> how complex they are. Your circles have a lot of points and as such,
> require a lot of processing to draw. You could reduce the number of
> points to 8 or 16 and not lose much in the way of being seemingly
> circular, that would help but the bottom line is using GPolygon is
> expensive in terms of processing power and memory.
>
> -John Coryat
>
> http://maps.huge.info
>
> http://www.usnaviguide.com
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