Thanks for your prompt response!

I'll try to build it with your instructions and tips

Thanks again!

On Mar 11, 11:26 pm, Mike Williams <[email protected]> wrote:
> The easiest thing to do is to draw a straight line all the way from your
> starting point to the Qibla, rather than drawing a short line in the
> same direction.
>
> Listen for map "moveend" events, remove the line and draw a new one from
> the new map.getCenter().
>
> Once you know the GLatLng()s of the two endpoints you can calculate the
> bearing like this:
>
>   var lat1 = from.latRadians();
>   var lon1 = from.lngRadians();
>   var lat2 = to.latRadians();
>   var lon2 = to.lngRadians();
>   var angle = - Math.atan2( Math.sin( lon1 - lon2 ) * Math.cos( lat2 ),
>       Math.cos( lat1 ) * Math.sin( lat2 ) - Math.sin( lat1 )
>       * Math.cos( lat2 ) * Math.cos( lon1 - lon2 ) );
>   if ( angle < 0.0 ) angle  += Math.PI * 2.0;
>   angle = angle * 180.0 / Math.PI;
>   angle = angle.toFixed(2);
>
> If you insist on having a short line in the specified direction, you can
> use the EShapes extension to calculate the endpoint.
>   var endpoint = EOffsetBearing(map.getCenter(), dist, angle);
>
> http://econym.org.uk/gmap/eshapes.htm
>
> --http://econym.org.uk/gmap
> The Blackpool Community Church Javascript Team
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