On Apr 22, 8:57 am, "[email protected]" <[email protected]>
wrote:
> I would have thought you would write a createpolygon function that
> created apolygonand saved the name to an attribute of it for later
> retrieval.

That's the part where I think I've ran into my knowledge limits

In egoxml.js, this code is present:

EGeoXml.prototype.createPolygon = function
(points,color,width,opacity,fillcolor,fillopacity,pbounds, name, desc)
{
  var thismap = this.map;
  var iwoptions = this.opts.iwoptions || {};
  var polygonoptions = this.opts.polygonoptions || {};
  var p = new GPolygon
(points,color,width,opacity,fillcolor,fillopacity,polygonoptions)
  this.map.addOverlay(p);
  this.gpolygons.push(p);
  ....

It appears that I need to add code before this.gpolygons.push(p); that
adds the name to it.  Either that or define an entirely new variable
(gpolygonsnamedesc) and then do a this.gpolygonsnamedesc.push.  It
also appears I could create a createPolygon function myself but then I
lose all of his existing code.


--~--~---------~--~----~------------~-------~--~----~
You received this message because you are subscribed to the Google Groups 
"Google Maps API" group.
To post to this group, send email to [email protected]
To unsubscribe from this group, send email to 
[email protected]
For more options, visit this group at 
http://groups.google.com/group/Google-Maps-API?hl=en
-~----------~----~----~----~------~----~------~--~---

Reply via email to