> I've updated the example to show this:http://www.whatgas.com/resizetest.aspx

Aside, I've noticed an extra xml header in your html, which will spoil
the doctype for IE.

If like me you're testing by dragging the window ... multiple onresize
events are triggered
Try this example -
  http://www.w3schools.com/jsref/tryit.asp?filename=tryjsref_onresize

Sometimes perhaps your javascript is partway through processing one
resize event when the next one arrives so all the numbers get muddled.

BUT

No matter how carefully I try to do a one-pixel window drag, it still
breaks.
In FF2, it behaves consistently as follows -
resizemap() runs on page load and places the screenoverlay for the
first time okay.
On first drag, resizemap() is run again and successfully removes the
old overlay and places a new one without error.
On next drag, it fails during execution of map.checkResize()

What's different?  I think this is working when the div is sized as
per the initial page load, and goes wrong on the second resizing event
when the 'existing' div size is no longer the same as the 'initial'
div size.  Doing a little searching shows the art of reading a div
size from the DOM is all a bit hacky and browser dependant.  I've no
idea where the problem lies here.

Your CSS specifies the map div size, thats probably involved somewhere

good luck!, Ross K

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