Thanks for all your replies!

Without going into too much detail myself the evony map (evonymap.com)
is fictional and I have no control over the quality of it.  The zoomed
out map is purely a graphic (i.e. not a game map), while the real game
map is a square grid (toroidal connectivity).  I do some custom
coordinate mapping that varies depending on the zoom level and have
different formulas for the number of tiles based on zoom level.   I
think I need to keep my projection.

Since it is a fictional map, I can tolerate an inaccurate but
functional version of the gscalecontrol.  Except I can't even get that
far.  I don't seem to give GScaleControl the properties it measures,
and I was hoping to gain more insight into the problem.
Alternatively, is it possible to override the GMercatorProjection
methods (like tilecheckrange)?  Would that help GScaleControl?

Thanks again.
- Novi
--~--~---------~--~----~------------~-------~--~----~
You received this message because you are subscribed to the Google Groups 
"Google Maps API" group.
To post to this group, send email to [email protected]
To unsubscribe from this group, send email to 
[email protected]
For more options, visit this group at 
http://groups.google.com/group/Google-Maps-API?hl=en
-~----------~----~----~----~------~----~------~--~---

Reply via email to