> Okay. I was having a problem with the GUnload().  I *thought* I was
> adding GUnload() to the "unload" event of the window, but in fact, I
> was triggering it it right away.

Magical! It was reporting errors in this area all along, but I
certainly never guessed what was happening as it seemed to run the
'onload' events sensibly.   Live and learn ... never ignore an
"unrelated" error report :)

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