How about looking at it another way? If you simplify your polygons using Douglas-Peucker, you could do exactly the same thing. Mark McClur used a slightly different simplification routine in his example but D-P works fine as well. There are several flavors of polygon/polyline simplification that eliminate redundant points yet leave the essential shape of the geometry.
Here's a D-P routine in Perl: http://www.usnaviguide.com/douglas-peucker.htm -John Coryat http://maps.huge.info http://www.usnaviguide.com http://www.zipmap.net --~--~---------~--~----~------------~-------~--~----~ You received this message because you are subscribed to the Google Groups "Google Maps API" group. To post to this group, send email to [email protected] To unsubscribe from this group, send email to [email protected] For more options, visit this group at http://groups.google.com/group/Google-Maps-API?hl=en -~----------~----~----~----~------~----~------~--~---
