I'll throw in, that in the past the API used different zoom values,
where zoom 0 was zoomed in to a small area.  Now it uses zoom 0 as
showing the whole world.
The trap laid there is that old tutorials and examples may contain
references to the wrong zoom level.
Just a thought!   If you've followed Mike's code you should be
okay ... but beware the tilecutter side of things too.

cheers, Ross K

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