I am working on a very simple map that my users will plot point along
a route on. Eventually when the user is finished this data will then
be stored on my server for later use by the same user. I wanted to try
an minimize network traffic to the server and only send over all the
data once the user has completed the route and clicked on a save
button.

Most of the examples that I have seen shows actually sending the each
individual point to the server and saving it prior to creating the
point on the map. This seems like a lot of back and forth traffic that
could be minimized. So I wanted to somehow create a temporary file
that would then be sent to the server when it was finished. I guess if
the best option is sending each point at the time the user plots it,
then I will, but it just seemed like a waste of bandwidth when the
user could be plotting 100s of points on the route.

Thanks,

-Eric

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