On Aug 27, 2009, at 11:32 PM, Marcelo wrote:
>
> The best you can do is to check if the route crosses a polygon, and to
> do that you'd just need to write a loop that checks each vertex of the
> polyline of the route against the polygon.

Not to be pedantic, but that's not *quite* correct. Checking each  
vertex is insufficient for genuine clipping. Instead, you have to  
check the line created by each (sequential) pair of vertices against  
the polygon. The simple case being a rectangle from (1, 1) to (3, 3)  
and a line from (0, 2) to (4, 2)...neither of the line's endpoints  
clip the rectangle, but the line between them goes right through the  
middle. :)

Either way, testing for intersection of a (point, line, polygon)  
against a (point, line, polygon) is a very standard operation and you  
should be able to find all sorts of examples out there. Try googling  
something like "clipping algorithm," adding point, line, or polygon to  
that as needed. You'll have your pick as to how efficient you want to  
get (more efficient will generally involve more overhead.)

-G
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