I am instantiating a GMap2 object, but I'm implementing a
EuclideanProjection. Would that be the reason why getWrapWidth() is
not working with polys? Thanks.

On Nov 16, 12:56 am, Marcelo <[email protected]> wrote:
> On Nov 16, 1:13 am, ebakunin <[email protected]> wrote:
>
> > I love this place. Ask and ye shall receive!
>
> > That works wonders, but what about polylines and polygons? Thanks.
>
> Change the API version to 2.s and it works for polys as well.
>
> --
> Marcelo -http://maps.forum.nu
> --
>
>
>
> > On Nov 15, 4:19 pm, Marcelo <[email protected]> wrote:
>
> > > On Nov 15, 8:08 pm, ebakunin <[email protected]> wrote:
>
> > > > That worked great! Is it also possible to restrict icons and polylines
> > > > to the same area as well?
>
> > > Didn't I mention that everything is possible? :-)
>
> > > Quick and dirty version:
> > > Look at the difference between GProjection.getWrapWidth() and
> > > GMercatorProjection.getWrapWidth();
>
> > > It doesn't work with infinity, but if you return a sufficiently large
> > > number then the placement of overlays is done on one Earth only.
> > > There is however a strange unwanted effect on the first loading of the
> > > map, which is that it displays the "no tiles at this level" message to
> > > the right and below the map, but it disappears after you zoom in and
> > > out.
>
> > > Try something like this:
>
> > > GMercatorProjection.prototype.getWrapWidth = function(zoom) {
> > >   return 999999999999999999999999;
>
> > > }
>
> > > --
> > > Marcelo -http://maps.forum.nu
> > > --
>
> > > > And while I'm asking for everything, is it possible to change the
> > > > background color of the canvas itself?
>
> > > > Thanks a lot for the help.
>
> > > > On Nov 15, 2:59 am, Marcelo <[email protected]> wrote:
>
> > > > > Everything is possible!http://maps.forum.nu/gm_no_wrap.html
>
> > > > > --
> > > > > Marcelo -http://maps.forum.nu
> > > > > --
>
> > > > > On Nov 15, 4:50 am, ebakunin <[email protected]> wrote:
>
> > > > > > I would like to prevent a map from screen wrapping. In other words,
> > > > > > tiles will not repeat and moving far west or east will display the
> > > > > > background gray canvas instead of a tile. Is this possible? Thanks.

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