I'd recommend the trial and error approach, dividing the polyline in
two each search, and then divide the next segment in two based on
whether the new point is less than or greater than that time away from
p2. Once you're close enough, stop. You will have to wait in your loop
to prevent GDirections attempts coming too close together, but since
each search cuts out half your remaining polyline it should be doable
within maybe 10 passes at most (that gives an accuracy of 1/1024 of
your polyline). That can be done within a few seconds no problem. I
think waiting 200ms between requests is plenty.

The other option is to get closer based on guessing the spot by
assuming a constant speed, and then test. That might be a bit more
accurate, but would be more complicated. You would update the
estimated speed for each segment and continue refining based on the
amount of time needed for each segment. I'd go with the easier binary
search personally, though doing the refined method would be elegant.
Would love to see it if you do!

-Brian
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