Thanks Andrew & Ozgur.

I had an issue with anti-aliasing of one pixel wide strokes.  I
thought, incorrectly, the stroke could not spill over into the
adjacent tile.  Internet Explorer dithers the border pixels.  The
dithered pixels in the adjacent tile were being clipped causing ugly
edges near the tile boundaries.  It was a special case optimization
for stroke weight=1.  I have eliminated it.

I believe I have eliminated the extra white fill in the "Lake Michigan
Shore" demo.

The other demos appear to be working.  The "Canada - Northwest
Territories" case with 41,000 vertices produces a "script running
slowly" message but it does eventually render the poly.  Dragging,
panning & zooming are very slow.  I am trying to fix it.  I will do
the point reduction sooner in the assembly line.  I will unroll the
inner loop to process several pixels in the same iteration.

If you find other demos not working properly, please let me know.
Thanks again for your help,

Berry

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