Hi Larry and Marcelo,

Thanks for your quick replies.

Larry, yes, I have checked for memory leaks but haven't found any
(yet).
The test web page I gave you is just a demo, so the dynamics of the
boat is not intended to be realistic.

Marcelo, thanks for the suggestion about invisible layers. I have seen
this concept discussed before.
I'll give the idea a try and post my findings here when I have got
something working.

Regards,

Splasher

On Feb 15, 10:53 pm, Marcelo <[email protected]> wrote:
> On Feb 15, 11:43 pm, Marcelo <[email protected]> wrote:
>
>
>
> > You could have one base map, normal, visible, and one additional
> > invisible map for each boat, all stacked on top of each other.
> > You add each boat on it's own map, but since the map is invisible, (no
> > tiles), it all looks like one map. To make the boat move, you pan the
> > map, and to check collisions you do it the same way you're doing it
> > now.
>
> Addition:
> On the invisible maps, (boat maps), you only modify the polygons when
> the boat changes direction.
> To check for collisions, you create a copy of each boat on the
> application, but you don't addOverlay() them to any map.
>
> --
> Marcelo -http://maps.forum.nu
> --
>
>
>
>
>
> > This demo uses that principle to make the state polygons 
> > draggable:http://maps.forum.nu/gm_place_that_state.html
>
> > New states are added to an invisible map. When you drag the state to
> > its location you're actually panning the invisible map, and once you
> > reach the correct location, the polygon is transferred from the
> > invisible map to the visible one.
> > As you can see, the movement is perfectly smooth, even in IE.
>
> > --
> > Marcelo -http://maps.forum.nu
> > --
>
> > On Feb 15, 8:54 pm, splasher2001 <[email protected]> wrote:
>
> > > Hi,
>
> > > I'm develoiping a web application that uses a GMap embedded in my web
> > > page.
>
> > > Here is the link:
>
> > >http://www.scrapeworld.com/GMapTest/polygon_redraw.html
>
> > > I am trying to draw the sihouette of a boat that moves around on the
> > > water in "real time".
> > > Right now I am doing this by removing and adding polygon overlays. I
> > > do this because I want the polygon to keep the correct size as the
> > > user zooms in and out and also I will want to detect collisions
> > > between boats (polygon overlap).
>
> > > The problem is that the adding and removing of the overlay seems to
> > > cause IE7 and IE8 to grind to a halt (I am doing it every 100msecs).
> > > Chrome 4.0 suffers as well, but not to such an extent.
>
> > > I am considering changing the code so that the boat is represented by
> > > a div image (that is displayed at an angle of rotation) and I use a
> > > different image depending on the zoom level. The disadvantage in using
> > > images is that I can't see straight away how to detect colissions
> > > between boats!
>
> > > Can anyone advise how I might improve the performance?
>
> > > Regards,
>
> > > splasher

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