For my application, I generate 1 mile squares, based on a few databases, of where plants grow in california. It works reasonably well, but generates thousands of square mile polygons. I'm thinking of two solutions to the performance issue:
1. Combine many of the squares into a few big polygons. I have in mind an algorithm to do this, but am open to suggestions. Especially for algorithms for aggregating polygons. I'm not wild about this approach. 2. Tiles. I've started reading up on them. My question is what tools are available for generating tiles from polygons? Since there are a lot of plants, I'm thinking I'm going to have to dynamically generate them. Thanks. -- You received this message because you are subscribed to the Google Groups "Google Maps API" group. To post to this group, send email to [email protected]. To unsubscribe from this group, send email to [email protected]. For more options, visit this group at http://groups.google.com/group/google-maps-api?hl=en.
