If you are afraid of queueing up all of that stuff and having it
continue after cancelling...
-------------------------
var m_rendererThreadRef = null;
function queueNextThingy( thingy, timeout )
{
m_rendererThreadRef = setTimeout(function() {
handleThingy( thingy );
queueNextThingy( thingy.nextThingy, timeout );
}, timeout );
}
function cancelQueue()
{
if( m_rendererThreadRef != null )
clearTimeout(m_rendererThreadRef);
m_rendererThreadRef = null;
}
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