On Sep 8, 1:43 pm, ss ss <[email protected]> wrote:
> Dear Larry,
>                 I have managed to study the codes you gave me earlier and
> able to generate my circles. The problem now is that my radius is in the
> form of meters.

What is the problem with meters?  If your circle is the wrong size,
eiher:
1. convert your desired radius to meters
or
2. change the circle drawing code to use your desired units (which I
can't see specified anywhere in this thread) to meters
If you need help converting units, google has a wonderful search
engine.

  -- Larry

> So what must I do to adjust it. So time being I just put the
> radius value as 10 as the codes below. Thank you.
>
> var centerPoint = new GLatLng(getDetails[1], getDetails[0])
> var myCircle = new GPolygon(drawCircle(centerPoint,10,map));
> map.addOverlay(myCircle);
> map.setCenter(centerPoint, 8);
>
>
>
> On Mon, Aug 23, 2010 at 9:55 AM, ss ss <[email protected]> wrote:
> > Dear Larry,
> >                 Yes this is how I want I dont want the other stroke line in
> > the circle. Ok give me some time to go through the codes then I will get
> > back to you. Thank you once again.
>
> >   On Mon, Aug 23, 2010 at 9:21 AM, [email protected] <
> > [email protected]> wrote:
>
> >> On Aug 22, 6:09 pm, ss ss <[email protected]> wrote:
> >> > Dear Larry,
> >> >                I have put the link at this sitehttp://
> >> 116.0.102.219/maps/overlappingPolygons.html. Can you have a look?
>
> >> What was the question?
>
> >> Are you asking about reducing the "stroke" size?
> >>http://www.geocodezip.com/overlappingPolygonsNoStroke.asp
>
> >>  -- Larry
>
> >> > On Sun, Aug 22, 2010 at 11:31 PM, [email protected] <
> >> [email protected]
>
> >> > > wrote:
> >> > > On Aug 22, 8:03 am, ss ss <[email protected]> wrote:
> >> > > > Dear Larry,
> >> > > >                 I have actually stream down the codes to only one
> >> > > > circle. Below is the codes.
>
> >> > > 1. Please post a link not code.
> >> > > 2. Please ask a question (if the question is still "how do I avoid
> >> > > it?", I can see it from the code you posted, I need a link for that).
>
> >> > >  -- Larry
>
> >> > > > function createPolygon(polygon, html) {
> >> > > >    var infoHtml = html;
> >> > > >    polys.push(polygon);
> >> > > >    GEvent.addListener(polygon, "click", function(overlaylatlng) {
> >> > > >      if(overlaylatlng){
> >> > > >      map.openInfoWindow(overlaylatlng, infoHtml);
> >> > > >      }
> >> > > >    });}
>
> >> > > > function drawCircle(point, radius, map) {
> >> > > > var d2r = Math.PI / 180;   // degrees to radians
> >> > > > var r2d = 180 / Math.PI;   // radians to degrees
> >> > > > var earthsradius = 3963; // 3963 is the radius of the earth in miles
> >> > > >    var points = 64;
> >> > > >    // find the raidus in lat/lon
> >> > > >    var rlat = (radius / earthsradius) * r2d;
> >> > > >    var rlng = rlat / Math.cos(point.lat() * d2r);
>
> >> > > >    var extp = new Array();
> >> > > >    for (var i=0; i < points+1; i++) // one extra here makes sure we
> >> > > connect
> >> > > > the
> >> > > >    {
> >> > > >       var theta = Math.PI * (i / (points/2));
> >> > > >       ex = point.lng() + (rlng * Math.cos(theta)); // center a +
> >> radius x
> >> > > *
> >> > > > cos(theta)
> >> > > >       ey = point.lat() + (rlat * Math.sin(theta)); // center b +
> >> radius y
> >> > > *
> >> > > > sin(theta)
> >> > > >       extp.push(new GPoint(ex, ey));
> >> > > >    }
> >> > > >    return extp;}
>
> >> > > >       // Display the map, with some controls and set the initial
> >> location
> >> > > >       var map = new GMap2(document.getElementById("map"));
> >> > > >       map.addControl(new GLargeMapControl());
> >> > > >       map.addControl(new GMapTypeControl());
> >> > > >       map.setCenter(new GLatLng(0,0),8);
>
> >> > > >    var color =["#000000", "#800000","#F00000", "#008000", "#00F000",
> >> > > >                "#000080", "#0000F0","#808000", "#F0F000",
> >> "#008080"];
> >> > > >    for (var i=1; i < 2; i++) {
> >> > > >       createPolygon(new GPolygon(drawCircle(new GLatLng(0,0),
> >> (10-i)*10,
> >> > > > map), color[i], 10,i/10, color[i], i/10), "polygon "+ i);
> >> > > >       map.addOverlay(polys[polys.length-1]);
> >> > > >    }
>
> >> > > > On Sun, Aug 22, 2010 at 10:57 PM, [email protected] <
> >> > > [email protected]
>
> >> > > > > wrote:
> >> > > > > On Aug 22, 7:13 am, ss ss <[email protected]> wrote:
> >> > > > > > Dear Larry,
> >> > > > > >                How about version 3 can I use is it?
>
> >> > > > > Sure.
>
> >> > > > > > How to use it?
>
> >> > > > > Just like v2, read the documentation, just be wary, it is similar
> >> to
> >> > > > > v2 but not the same.
>
> >> > > > > > Ok in that example I notice there is two line one is inside the
> >> thick
> >> > > one
> >> > > > > > how to avoid it.
>
> >> > > > > I'm not sure what you mean by that.  The arguments of the polygon
> >> > > > > constructor are documented.  Where is your map that shows the
> >> behavior
> >> > > > > that you don't  want and what have you tried to fix it?
>
> >> > > > >  -- Larry
>
> >> > > > > > Below is the code
> >> > > > > > createPolygon(new GPolygon(drawCircle(new GLatLng(0,0),
> >> (10-i)*10,
> >> > > map),
> >> > > > > > color[i], 10,i/10, color[i], i/10), "polygon "+ i);
>
> >> > > > > > Ok about the second question for now to know the lat long I will
> >> > > split
> >> > > > > the
> >> > > > > > string for e.g. POINT(103.92508506774902 1.461838406932495). So
> >> I am
> >> > > > > > wondering is there any other better method? Thank you.
>
> >> > > > > > On Sun, Aug 22, 2010 at 9:36 PM, [email protected]
> >> > > > > > <[email protected]>wrote:
>
> >> > > > > > > On Aug 22, 3:05 am, ss <[email protected]> wrote:
> >> > > > > > > > Dear All,
> >> > > > > > > >              I can read this value from my database for a
> >> circle
> >> > > geo
> >> > > > > > > > fence. Thus I also have a radius value. What is the best
> >> method
> >> > > to
> >> > > > > > > > draw a perfect circle as I have gone to this sitehttp://
> >> > > > > > >www.geocodezip.com/overlappingPolygons.aspbutthecurveisnot
> >>  > >  > > > > > smooth?
>
> >> > > > > > > In v2 you can't really draw a "perfect circle", the
> >> approximation
> >> > > used
> >> > > > > > > in that page is a 32 sided polygon:
> >> > > > > > > var points = 32;
>
> >> > > > > > > The more points, the closer to a circle it will be, but the
> >> more
> >> > > time
> >> > > > > > > it will take to draw.
>
> >> > > > > > > > Any idea the format I am reading is for
> >> > > > > > > > e.g.POINT(103.92508506774902 1.461838406932495).
>
> >> > > > > > > That shouldn't have anything to do with the circle.  Or is
> >> this a
> >> > > > > > > second question?
>
> >> > > > > > >  -- Larry
>
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