Use this: map.prototype.ruleTheWorld(rulersName, planet, galaxy) Then just write the function ruleTheWorld(n,p,g) ...kidding Seriously though. If you have written the offsetPoly or need help please get back to me. I have figured a polyline adjusts about 2 pixels per zoom level [from recollection] for a 2pixel wide line. See the attaced PNG. With zoom compared from levels 16 to 20. I think a simple shift 2pixels per zoom level with direction offset decided by the angle of the line-segment would work. I am amazed there is not a built-in polyLine offset attribute in the API, that may mean that such a function will have issues. ) You can offset from polyLine with icons such a arrows and SVG but a solid line as an icon does not look right. Doing so produces a series of line-segments, each segment anchored to a point at an offset radius from the original PolyLine. Looks something like porcupine quills offset from the polyLine porcupine body. And impossible to stop overlaps on the corners as your line segment is either anchored to the front or the back of any point on the polyLine. so if you have it ahead at the start it will be ahead at the end by the length of your icon or vice versa. I even tried 2 pixel dot icons offset from the central line, still had a bumpy appearance.
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