On Mon, Jan 11, 2010 at 12:47 PM, Kirill <[email protected]> wrote:
> Yup, I tried:
>
> new google.maps.MarkerImage('data:image/
> png;base64,iVBORw0KGgoAAAAN...'
Try the following syntax:
new google.maps.MarkerImage({
icon: 'data:image/png;base64,iVBORw0KGgoAAAAN...'
});
This works for me in Firefox 3.5.7, Chrome and Safari 4.0.3 (all on Windows XP).
> Nothing came up. No errors and no markers.
>
> On Jan 10, 2:54 pm, Ben Appleton <[email protected]> wrote:
>> I believe this just works. Have you tried passing a base64 data url to
>> MarkerImage?
>>
>>
>>
>> On Sun, Jan 10, 2010 at 8:15 AM, Kirill <[email protected]> wrote:
>> > We have many custom markers and don't want people to have to download
>> > markers that they do not need. We are already using dynamically
>> > generated sprites that have all of our markers:
>>
>> >http://mobile.cityredbird.com/markers_1262979319.png
>>
>> > Is it possible to store individual markers encoded in base64 in our
>> > database and then inline HTML output 'data:image/png;base64' on-demand
>> > into the MarkerImage function?
>>
>> > The reason why we don't want to use the traditional approach is we're
>> > trying to cut down on number of HTTP requests due to mobile
>> > constraints.
>
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