Oh, the custom projection does not handle this? I thought that was
part of the point of the custom projection's fromLatLngToPoint
function?

This is all starting to sound a bit more complex than I had imagined,
and it seems to be the kind of thing that if you got it wrong, you
possibly wouldn't realise until you got a bunch of data in there...

I don't suppose there is any chance that somebody could whip up a
working example? The scales used could be arbitrary, I am sure I could
tweak an example to fit various coordinate systems, if only I had a
flat world example to build from.

Cheers

Clive

On Jan 27, 3:08 am, Ben Appleton <[email protected]> wrote:
> On Wed, Jan 27, 2010 at 1:43 PM, evilC <[email protected]> wrote:
> > Hmm, I am still left unsure what you mean by this then
>
> > > Now this is a bit oversimplified: you'll have to tweak the projection so
> > > that eg. markers are placed in the right positions on your tiles,
> > otherwise
> > > all your overlays will be misaligned.
>
> >  Why would markers not appear in the right place?
>
> Your tile server has projected features from game coordinates to pixel
> coordinates.  If you need to overlay a marker in the browser such that it
> lines up with features rendered in your tiles, you'll need to ensure that
> you place that marker at the right pixel coordinates.
>
> > TIA
>
> > Clive
>
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