I'm running into similar issues. I have a "click" listener for the map
and another "click" listener for circle overlays on the map. I only
want one or the other called, but clicking a circle calls both.

It would be nice if the overlay listeners were always called first,
and there was then some way to stop the event from propagating to the
map.

Please post back if you find a solution.

Dave


On Mar 14, 3:24 pm, Ahmet <ah...@sailnomad.com> wrote:
> Hello guys,
> Is there any way to stop the propagation of the event handlers.
> i.e. the Rectangle has a different mousemove handler than the map. but they
> conflict because they both write onto the same status window.
>
> I guess I could use some global variable and timeouts etc, but I am trying
> to avoid hokus-pokus programming.
> Thanks
> Ahmet

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