Did you guys just add the minZoom to the custom map type??? Wow! I
don't remember seeing it earlier.

On a whim, I was going to add my own property to my CustomMapType
prototype, using the key minZoom that I'd read back later to do some
calculations with. I saved my page, reloaded it and noticed that it
actually did work, exactly as I was hoping it would, adjusting the
zoom control UI and everything.

If this is in fact new, THANK YOU! If not, please excuse my ignorance.

On Mar 19, 9:20 am, Ben Appleton <[email protected]> wrote:
> Adding a min zoom is a good idea, we should take a look.  Meanwhile I
> recommend capping zoom in zoom_changed.
>
> On 20 Mar 2010 00:02, "Brak" <[email protected]> wrote:
>
> Interesting idea. I wouldn't even need to change all my stored
> coordinate values, just do the division on the fly when I construct
> the markers and poly coordinates.
>
> Is there an *easy* way to set a minimum zoom level? I know you can set
> a max, but a min? I'd like to have the UI reflect the new min if
> possible. Intercepting the zoom_changed event and capping and
> resetting the user's zoom seems really clunky but may be the only
> option. Just adding 8 to the zoom level during a zoom_changed event
> would probably create an infinite loop of zooming, where you would
> eventually be able to see atoms <Sorry there's no map imagery for that
> zoom level>. Alternatively, if I could somehow intercept the zoom
> before it happened, I could adjust the zoom level and essentially put
> an +8 offset into the zoom, so level 0 becomes 8, 1->9 etc. The UI
> controls would still reflect the 0 end of the zoom scale and all would
> be well.
>
> On Mar 17, 6:04 pm, Ben Appleton <[email protected]> wrote:
>
> > Nothing yet.  Meanwhile, increase y...
> > On 18 Mar 2010 05:20, "Brak" <[email protected]> wrote:
>
> > Any luck with the wrapping issue...
>
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