Hi Marc,

We assume an upper limit on polyline thickness of 20 pixels.  This ensures
that we can index and render polylines quickly, not drawing edges that would
appear offscreen.  I'll see if I can remove that assumption.

- Ben

On 7 May 2010 04:18, "Marc Lacoursière" <[email protected]> wrote:

I had an artefact problem on some very wide polylines I was drawing.
They were made of square patterns which looked like seems between
tiles of the map.

To fix it, I have reduced them from 25px to 20px.

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