Hi Ben,

Changing it to mapPane worked.  It was only blocking events under the
overlay.  Thanks a lot for your help!

Cheers,
Brice



On Thu, May 13, 2010 at 12:06 PM, Ben Appleton <[email protected]> wrote:
> Hi Brice,
> Please provide a link to your site, and mention which browsers and operating
> systems you've tried.
> Polygons are placed in the overlayLayer pane
> (http://code.google.com/apis/maps/documentation/v3/reference.html#MapPanes).
> I see that the custom overlays example
> (http://code.google.com/apis/maps/documentation/v3/overlays.html#CustomOverlays) places
> content in the overlayLayer pane too, so it should be possible to set a
> z-index on your div to ensure that polys render in front of your content and
> receive mouse events.
> Polygon zIndex only controls the ordering of polygons relative to each
> other.  Does your overlay block polygon events only where it overlaps with
> polygons, or everywhere on your map?  Where your overlay overlaps with
> polygons, do you want polygons to render in front and receive events?
> Markers are placed in the overlayImage pane, just in the front of the
> overlayLayer pane.  That is why markers remain clickable.  Consider placing
> your content in the mapPane.  That lies underneath the polygons.
> Cheers
> Ben
> On Thu, May 13, 2010 at 10:36 AM, Brice <[email protected]> wrote:
>>
>> Hello,
>>
>> I've added an image overlay to my map following this example here:
>>
>>
>> http://code.google.com/apis/maps/documentation/v3/overlays.html#CustomOverlays
>>
>> And now I am trying to add polygons as well.  The mouse events for the
>> polygon don't fire when the div that contains the image is on the
>> map.  When I delete that div using firebug the events start working
>> again.  I've tried giving that div a z-index of -1 and the polygons a
>> large z-index but that doesn't fix the problem.
>>
>> Is it possible to have this extra div over the map and have polygon
>> events?  I also have markers on the map and those events work so it
>> seems to be only related to the polygons.
>>
>> Thanks,
>> Brice
>>
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