Yes. I suggest starting with: 1. iPhone MapKit<http://developer.apple.com/iphone/library/documentation/MapKit/Reference/MapKit_Framework_Reference/index.html> (Objective-C) 2. Android MapView<http://developer.android.com/guide/tutorials/views/hello-mapview.html>(Java) 3. See also "Google Maps API V3: Developing Native iPhone Applications<http://code.google.com/apis/maps/articles/tutorial-iphone.html>" (JavaScript + native code)
<http://blog.objectgraph.com/index.php/2009/04/08/iphone-sdk-30-playing-with-map-kit-part-3/>Be aware that many features of Google Maps API v3 are not available in the iPhone/Android frameworks, such as directions, elevation, street view, KML, etc. The third article explains how you can use v3 in a native application to access these new features. Ben On Wed, Jun 2, 2010 at 9:17 AM, shrdlu_junction <[email protected]>wrote: > I've built up a reasonable proficiency in V3 using Javascript. I'm > wondering what the transition is like to developing for the iPhone or > similar. Do I need to learn C as I had to learn JS when I first got > into GM? Is it a similar "learning curve"? > > Thanks > > -- > You received this message because you are subscribed to the Google Groups > "Google Maps JavaScript API v3" group. > To post to this group, send email to > [email protected]. > To unsubscribe from this group, send email to > [email protected]<google-maps-js-api-v3%[email protected]> > . > For more options, visit this group at > http://groups.google.com/group/google-maps-js-api-v3?hl=en. > > -- You received this message because you are subscribed to the Google Groups "Google Maps JavaScript API v3" group. To post to this group, send email to [email protected]. To unsubscribe from this group, send email to [email protected]. For more options, visit this group at http://groups.google.com/group/google-maps-js-api-v3?hl=en.
