First, I was playing around with some of the examples, and found one that uses the mapTypes instead of ImageMapType. This is also nice/ideal, because the default map is never seen underneath. Using that, it put a grid onto the map that let me see the coordinates, and then it was just a matter of figuring out the math equations to repeat the same images.
So, that part is DONE! w00t!! If anyone wants to help me out, I am moving on to figuring out how to keep the map from scrolling north/south since those images don't work, and the pins on the map don't carry that direction either. On Sat, Jun 5, 2010 at 1:17 PM, BFritchie <[email protected]> wrote: > I have a major issue here that I have been totally unable to > overcome. I am using a custom world map overlay, but when the user > scrolls left or right of the map, it goes back to the default Google > map images. I need it to continue repeating my custom tiles to the > left and right. I don't even have any zoom issues, because the client > wants the entire world to be visible at all times. I have to have > this done in the next couple of days, and I am at a total loss. Can > someone help, please?? > > Here is my code below. This is piece-meal from different examples I > have found (so it isn't the greatest code), but it pretty much works > for what I need except in this issue. > > Feel free to CC responses to me at [email protected] > > Thanks for any help!!!! > > PS: If someone can also tell me how to make it only scroll east/west, > and not north/south, that would be an added bonus! > > -- You received this message because you are subscribed to the Google Groups "Google Maps JavaScript API v3" group. To post to this group, send email to [email protected]. To unsubscribe from this group, send email to [email protected]. For more options, visit this group at http://groups.google.com/group/google-maps-js-api-v3?hl=en.
