Excellent, thanks Chad, I will look into all of those and report back
here if I succeed!
Cheers,
mike

On Jun 23, 7:56 am, Chad Killingsworth
<[email protected]> wrote:
> Some Answers:
>
> 1) There is a very elegant solution for dynamically sizing the map to
> fit the window size (minus header and footer room) using only CSS.
> Here's the general 
> article,http://www.alistapart.com/articles/conflictingabsolutepositions/,
> and here's a specific 
> implementation:http://search.missouristate.edu/map/mobile/examples/template.htm
>
> 2) You're going to have to apply some type of algorithm to determine
> the size. You could use one resolution as your standard size, compare
> the current viewport size to the standard then proportionally resize
> the image. You can call map.fitBounds to cause the map to zoom to the
> correct level and still fit a specific boundary.
>
> 3) Look at the last post here for information on how to detect when an
> image has loaded:http://www.codingforums.com/archive/index.php/t-48150.html.
> You can display a loading graphic and replace it when your load event
> occurs on your dynamic image.
>
> Chad Killingsworth
>
> On Jun 23, 7:39 am, "Dolbow, Mike (MDA)" <[email protected]>
> wrote:
>
> > Thanks Josh, I'm going to have to give that a shot.
> > Cheers,
> > mike
>
> > -----Original Message-----
> > From: [email protected] 
> > [mailto:[email protected]] On Behalf Of JoshN
> > Sent: Tuesday, June 22, 2010 6:26 PM
> > To: Google Maps JavaScript API v3
> > Subject: [Google Maps API v3] Re: General Map & InfoWindow Help
>
> > I am trying to answer question 1,  I use prototype.js's viewport
> > features:
> > So add this to the head:
>
> > <script src="http://www.google.com/jsapi?key=YOUR_SITE_KEY";></script>
>
> > Then this to the top of your file (no longer need the maps.google
> > script tag),
>
> > google.load("prototype", "1.6.1.0");
> > google.load("maps", "3",  {"other_params":"sensor=false"});
>
> > Then add this to your initilization()
>
> > function setSizeMap(){
> >     var width = Math.floor(document.viewport.getDimensions().width * .
> > 75); //set the float to percent of screen wanted
> >     var height = Math.floor(document.viewport.getDimensions().height
> > * .85); //The same
> >     if(width > height){
> >         //I want a map that's wider than it is tall.
> >         $('map_canvas').setStyle({
> >             width: width + "px",
> >             height: height + "px",
> >         });
> >     }else{
> >         $('map_canvas').setStyle({
> >             width: width + "px",
> >             height: width + "px",
> >         });
> >     }
> >     zoomPercent = Math.floor((width*height)/(750*550)); //I am setting
> > the zoom based on what looks good to me at 750w and 550h
> > }
>
> > Best,
>
> > On Jun 22, 11:31 am, mmdolbow <[email protected]> wrote:
> > > Hello all:
> > > I'm migrating a mashup to API v3 and looking for some general tips.
> > > Below is the production version in 
> > > v2:http://gis.mda.state.mn.us/maps/csgsoil.htm
> > > Obviously not the prettiest HTML or Javascript, but it works. (I'm
> > > citing it here because that's where the v3 version will go when it's
> > > done, whereas the link I cite below is for testing.)
>
> > > I figured I might as well clean up and try to enhance a few things
> > > when migrating to v3. I took out all the gunky wrappers and posted
> > > this as my sample for you all to rip 
> > > apart:http://gis.mda.state.mn.us/maps/csgsoil_v3.htm
>
> > > So, I have 3 questions:
> > > 1) How would you size the map div to adjust for screen resolution? I
> > > used a miniscript to change the height of the <td> tag that holds the
> > > div, but I'm doubtful this is the best approach.
> > > 2) Similarly, how would you size the image call that creates the soil
> > > temp graph that fills up the infowindow? Here's my dilemma at various
> > > screen resolutions:
> > >   - At 800x600, you get scrollbars in the infowindow.
> > >   - At 1024x768, the scrollbars go away but the numbers are pretty
> > > small and hard to read
> > >   - At 1280x1024, the numbers are easier to read but the map should
> > > probably be set at a closer zoom so there's not so much space around
> > > the markers
> > > 3) Lastly, since the image call can take a while, how would you insert
> > > a temporary image like "Loading" into the infowindow while the call is
> > > taking place?
>
> > > Thanks in advance for the help. I realize quite a bit of this is just
> > > resolving quirks of HTML and screen resolution, but I figure this
> > > group is pretty good at taking a crack at this.
>
> > --
> > You received this message because you are subscribed to the Google Groups 
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